Armor Class
16
(Chain Mail)
Hit Points
105
(10d12 + 40)
Speed
25 ft., The Giant has been slowed down by its somewhat poorly fitted chainmail.
STR
21
(+5)
DEX
8
(-1)
CON
19
(+4)
INT
5
(-3)
WIS
9
(-1)
CHA
6
(-2)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Giant
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Multiattack. The giant makes two greatmaul attacks.
Greatmaul. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Description
Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are typically uprooted trees and rocks pulled from the earth. This one has somehow received heavy armor and a giant Maul, although it seems to be rather uncomfortable and slow with its new gear.
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