Huge Giant, Chaotic Evil
Armor Class 16 (Chain Mail)
Hit Points 105 (10d12 + 40)
Speed 35 ft., This Hill Giant has been trained to use its armor, though it's smaller size still makes it somewhat slower than the average Hill Giant.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2
Senses Passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two greatmaul attacks.

Greatmaul. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.

Description

Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are typically uprooted trees and rocks pulled from the earth. This one has somehow received heavy armor and a giant Maul. This one seems to have been trained to better fight with its new weapons and armor, though it seems a tad smaller than the typical Hill Giant. 

Habitat: Hill

LightningNinja73

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