Huge Dragon (Demon), Neutral
Armor Class 22 (natural armor)
Hit Points 429 (26d20 + 156)
Speed 30 ft., Swim 20 ft.
STR
28 (+9)
DEX
15 (+2)
CON
22 (+6)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +16, DEX +9, CON +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Frightened, Grappled
Senses Darkvision 120 ft., Tremorsense 300, Passive Perception 11
Languages Abyssal, Common, Draconic, Undercommon
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Bowser doesn't breathe.

Actions

Multiattack. Bowser makes four attacks: one with its bite, one with it's horns and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 28 (3d12 + 9) piercing damage.

Horns. Melee Weapon Attack: +10 to hit, reach 5 ft., one target Hit: 20 (2d12 + 9) piercing damage

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Fire Bolts (Recharge 4–6). Bowser casts fire bolt 3 times. Each creature in that line must make a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save, or no damage on a successful one. Being underwater doesn't grant resistance against this damage.

Reactions

Shell Spin. Melee Weapon Attack: When Bowser is attacked, before damage is dealt, he may use this attack. +10 to hit, reach 5 ft, 5 ft AOE, Hit: The same amount of damage that Bowser will be dealt.

Description

Bowser

Monster Tags: Demon Lord

Habitat: DesertMountainUnderdarkUnderwaterUrban

Getreked

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