Cunning Action. On each of its turns, the Knight can use a bonus action to take the Dash, Disengage, or Hide action.
Speedy You gain the following benefits.
Ability Score Increase. Increase your Dexterity or Constitution score by 1, to a maximum of 20.
Speed Increase. Your Speed increases by 10 feet.
Dash Over Difficult Terrain. When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest of that turn.
Agile Movement. Opportunity Attacks have Disadvantage against you
Multiattack
The Knight makes three attacks, two with its longsword and one with its mace
Longsword The Knight attacks with a longsword, +10 to hit, 2d6+3 slashing damage
Mace The Knight attacks with a blunted mace, +10 to hit, 2d6+3 bludgeoning damage
Parry The Knight can take the Parry reaction, adding 2 to its AC and potentially turning a hit into a miss
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