| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 17 | +3 | +3 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 15 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Natural Armor. This Warforged has thick plating on the outside, providing natural defense.
Multiattack: This creation can attack twice per turn
Has some spells, including
1st-Level Spells (Core Control & Buffs)
- Command (One-word directive; Wis Save 17)
- "Kneel." "Drop." "Flee." – The target must obey.
- Shield of Faith (Bonus Action; Concentration; +2 AC to an ally)
- Used to reinforce itself or an elite Warforged ally.
- Thunderous Smite (Bonus Action; 2d6 thunder damage, Str Save 17 or be pushed back 10 ft & knocked prone)
- Perfect for disrupting melee fighters.
2nd-Level Spells (Warforged Reinforcement)
- Hold Person (Wis Save 17; Paralyzes a humanoid)
- Locks down a key enemy for an execution-style takedown.
- Misty Step (Bonus Action; Teleports up to 30 feet)
- Allows for quick repositioning mid-combat.
3rd-Level Spells (Battlefield Manipulation)
- Haste (Bonus Action; Doubles speed, grants +2 AC, advantage on Dex saves, and an extra attack)
- Can be used on itself or an ally, making a Warforged Elite even deadlier.
- Counterspell (Reaction; Cancels enemy spellcasting)
- Shuts down dangerous enemy magic users.
4th-Level Spells (Tactical Supremacy)
- Wall of Force (Creates an invisible, indestructible barrier; Wis Save 17 to escape if trapped inside)
- Splits the party, isolating a healer, spellcaster, or damage dealer.
5th-Level Spells (Ultimate Control & Destruction)
- Destructive Wave (Each creature in 30 ft radius takes 5d6 thunder + 5d6 radiant or necrotic, and fails a Con Save 17 or is knocked prone)
- Massive damage + crowd control, ideal for leading a full-force assault.
Action Melee Attack. Melee Weapon Attack Greataxe: +6 to hit, reach 5 ft., 1 target. Hit: 1 (1d12 + 4) [slashing] damage.
Action Ranged Attack. Javelin: +5 to hit, range 30/120 ft., 1 target. Hit: 1 (1d8 + 3) [piercing] damage.
Netting. Net: +8 to hit, range 10/20 ft., 5 targets. Hit: 5 (1d10+2) [force] damage. Targets must make a DC 24 strength save, or have the restrained condition. AOE of 20 ft radius.
Searing Smite: The warforged can take a bonus action to add 3d6 fire damage to an attack that hits. It has 6 uses per long rest
Thunderous Smite (Bonus Action; 2d6 thunder damage, Str Save 17 or be pushed back 10 ft & knocked prone)
Manufactured Endurance . The warforged can toughen it's plating once per long rest, reducing damage by half, rounding down
- Counterspell (Reaction; Cancels enemy spellcasting)
- Shuts down dangerous enemy magic users.
Warforged Battle Command (Legendary Action, Costs 2 Actions)
- The Commander issues a directive, allowing one Warforged ally to attack immediately.
- If the ally hits, the target must make a Strength Save DC 17 or be knocked prone.
🔺 Unbreakable Defense (Legendary Action, Costs 1 Action)
- The Commander raises its defenses, gaining resistance to all damage until the start of its next turn.
- If it's already resistant to a damage type, it becomes immune instead.
🔺 Gravity Pulse (Legendary Action, Costs 2 Actions)
- The Commander slams its fist into the ground, causing a localized gravitational shockwave.
- All creatures in a 20-foot radius must make a Strength Save DC 17 or be pulled 10 feet toward the Commander and take 2d6 force damage.
Description
8 Feet Tall, humanoid in shape, and looks like a body builder