AC 23 Natural Armor    Initiative +3 (13)
HP 126 (8d20)
Speed
Mod Save
STR 22 +6 +6
DEX 17 +3 +3
CON 19 +4 +4
Mod Save
INT 17 +3 +3
WIS 15 +2 +2
CHA 12 +1 +1
Resistances Poison, Thunder
Immunities Unconscious
Senses Passive Perception 11
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Natural Armor. This Warforged has thick plating on the outside, providing natural defense.

Multiattack: This creation can attack twice per turn

Has some spells, including

1st-Level Spells (Core Control & Buffs)

  • Command (One-word directive; Wis Save 17)
    • "Kneel." "Drop." "Flee." – The target must obey.
  • Shield of Faith (Bonus Action; Concentration; +2 AC to an ally)
    • Used to reinforce itself or an elite Warforged ally.
  • Thunderous Smite (Bonus Action; 2d6 thunder damage, Str Save 17 or be pushed back 10 ft & knocked prone)
    • Perfect for disrupting melee fighters.

2nd-Level Spells (Warforged Reinforcement)

  • Hold Person (Wis Save 17; Paralyzes a humanoid)
    • Locks down a key enemy for an execution-style takedown.
  • Misty Step (Bonus Action; Teleports up to 30 feet)
    • Allows for quick repositioning mid-combat.

3rd-Level Spells (Battlefield Manipulation)

  • Haste (Bonus Action; Doubles speed, grants +2 AC, advantage on Dex saves, and an extra attack)
    • Can be used on itself or an ally, making a Warforged Elite even deadlier.
  • Counterspell (Reaction; Cancels enemy spellcasting)
    • Shuts down dangerous enemy magic users.

4th-Level Spells (Tactical Supremacy)

  • Wall of Force (Creates an invisible, indestructible barrier; Wis Save 17 to escape if trapped inside)
    • Splits the party, isolating a healer, spellcaster, or damage dealer.

5th-Level Spells (Ultimate Control & Destruction)

  • Destructive Wave (Each creature in 30 ft radius takes 5d6 thunder + 5d6 radiant or necrotic, and fails a Con Save 17 or is knocked prone)
    • Massive damage + crowd control, ideal for leading a full-force assault.
Actions

Action Melee Attack. Melee Weapon Attack Greataxe: +6 to hit, reach 5 ft., 1 target. Hit: 1 (1d12 + 4) [slashing] damage.

Action Ranged Attack. Javelin: +5 to hit, range 30/120 ft., 1 target. Hit: 1 (1d8 + 3) [piercing] damage.

Netting. Net: +8 to hit, range 10/20 ft., 5 targets. Hit: 5 (1d10+2) [force] damage. Targets must make a DC 24 strength save, or have the restrained condition. AOE of 20 ft radius.

Bonus Actions

Searing Smite:  The warforged can take a bonus action to add 3d6 fire damage to an attack that hits. It has 6 uses per long rest

Thunderous Smite (Bonus Action; 2d6 thunder damage, Str Save 17 or be pushed back 10 ft & knocked prone)

Reactions

 Manufactured Endurance . The warforged can toughen it's plating once per long rest, reducing damage by half, rounding down

  • Counterspell (Reaction; Cancels enemy spellcasting)
    • Shuts down dangerous enemy magic users.
Legendary Actions

Warforged Battle Command (Legendary Action, Costs 2 Actions)

  • The Commander issues a directive, allowing one Warforged ally to attack immediately.
  • If the ally hits, the target must make a Strength Save DC 17 or be knocked prone.

🔺 Unbreakable Defense (Legendary Action, Costs 1 Action)

  • The Commander raises its defenses, gaining resistance to all damage until the start of its next turn.
  • If it's already resistant to a damage type, it becomes immune instead.

🔺 Gravity Pulse (Legendary Action, Costs 2 Actions)

  • The Commander slams its fist into the ground, causing a localized gravitational shockwave.
  • All creatures in a 20-foot radius must make a Strength Save DC 17 or be pulled 10 feet toward the Commander and take 2d6 force damage.

Description

8 Feet Tall, humanoid in shape, and looks like a body builder

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