Charge. If the Stag moves at least 10 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 6 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Speak with Beasts and Plants. The Greatstag can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on its turn, the Greatstag can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage
Description
A man carrying a axe stands sizing up a tree. Unbeknownst to him a Aetheri stalks behind, raising its massive fist.
Aetheri Stags are the dumber, younger and more aggressive than the Greatstags but a Aetheri is still dangerous while it’s young. They hunt outsiders out of their lands and feast on their kills and they love it.
The Aetheri are ambush predators that normally working in small groups. They are most closely related of Dryads, They have wood like skin and a mane of leaves running down their back. The color of the leaves change with the season. Most noticeable are their massive antlers and one giant clawed arm which they use to hunt. They are extremely aggressive, killing anything the enters the woods but often show compassion to dryads and wood elves.
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