Large Humanoid, Lawful Neutral
AC 23 Plate    Initiative +8 (18)
HP 211 (20d12 + 20)
Speed 85 ft., Climb 75 ft.
Mod Save
STR 26 +8 +8
DEX 23 +6 +6
CON 21 +5 +5
Mod Save
INT 23 +6 +6
WIS 21 +5 +5
CHA 19 +4 +4
Senses Passive Perception 21
Languages Common, Common Sign Language, Dwarvish
CR 12 (XP 8,400; PB +4)
Traits

Power Drawup. For every one of the Ape Battlemaster's conscious allies within 120 feet of it, its Nature Beam Attack does another 2d8 of radiant damage.

Actions

Multiattack. The Ape Warlord makes five Greatsword attacks, a Nature Beam, and a Shockwave Blast.

Greatsword. Melee Attack Roll: +15 to hit. Hit: (9d6+6) Slashing Damage.

Nature Beam. Ranged Attack Roll: +19 to hit. Hit: (7d10+9) Force Damage and (6d8+6) Radiant Damage.

Shockwave Blast. Ranged Attack Roll: +21 to hit. Hit: (6d12+11) Force Damage, (6d6+6) Lightning Damage and (7d8+9) Psychic Damage.

Bonus Actions

Roar. Each of the Ape Battlemaster's enemies within 35 feet must make a DC 18 Constitution saving Throw or be frightened for 1 minute.

DucksRAwesome

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