AC
23
Plate
Initiative
+8 (18)
HP
211
(20d12 + 20)
Speed
85 ft., Climb 75 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 23 | +6 | +6 |
| CON | 21 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 23 | +6 | +6 |
| WIS | 21 | +5 | +5 |
| CHA | 19 | +4 | +4 |
Senses
Passive Perception 21
Languages
Common, Common Sign Language, Dwarvish
CR
12 (XP 8,400; PB +4)
Traits
Power Drawup. For every one of the Ape Battlemaster's conscious allies within 120 feet of it, its Nature Beam Attack does another 2d8 of radiant damage.
Actions
Multiattack. The Ape Warlord makes five Greatsword attacks, a Nature Beam, and a Shockwave Blast.
Greatsword. Melee Attack Roll: +15 to hit. Hit: (9d6+6) Slashing Damage.
Nature Beam. Ranged Attack Roll: +19 to hit. Hit: (7d10+9) Force Damage and (6d8+6) Radiant Damage.
Shockwave Blast. Ranged Attack Roll: +21 to hit. Hit: (6d12+11) Force Damage, (6d6+6) Lightning Damage and (7d8+9) Psychic Damage.
Bonus Actions
Roar. Each of the Ape Battlemaster's enemies within 35 feet must make a DC 18 Constitution saving Throw or be frightened for 1 minute.
Comments