Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Night Hunter. The hawk has advantage on Stealth (Dexterity) checks at night
Multiattack. The Bomber Hawk can take two attack actions per turn.
Head Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d6 + 4 bludgeoning damage.
Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the Bomber Hawk can't use its talons on another target. Large creatures have advantage on the save and the Bomber Hawk can't grapple anything larger in size.
Velocity Slam. Melee Weapon Attack, while the target is grappled 10 ft in the air by the Bomber Hawk, it can dive down and slam the target into the ground. The target has to make a DC 16 constitution save. They take 2d8 +4 bludgeoning damage (+ 1d8 for every 10 ft off the ground) on a failed save and the target is stunned for 1 turn on a failed save or half damage on a successful save and they are not stunned.
Description
Taking its name from its aggressive nature, the Bomber Hawk grapples it's prey with it's large talons and uses it's large muscular body to take it's prey into the air where it proceeds to slam it's prey into the ground at extreme speed, often splattering it's prey on the ground in the process and then eating it's prey's vital organs. Because of it's large amounts of body muscle it can survive harsh conditions and it protects the hawk from the harsh impacts it can enduring when it slams itself into it's target and it's environment.
Previous Versions
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7/5/2019 7:51:59 PM
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7/5/2019 8:02:40 PM
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7/10/2019 8:06:30 PM
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10/28/2019 8:41:17 PM
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