Large unknown (Gnome), Any Chaotic Alignment
Armor Class 19
Hit Points 690 (69d8)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws CON +8, WIS +10, CHA +5
Damage Resistances Radiant
Senses Passive Perception 20
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Final Form. As a result of the Divine intervention, Bwoltron gains a +2 to AC (In comparison to the Brigade) and resistance to Radiant and Nonmagical Physical Damage.

Spellcasting. Bwoltron is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +11 to hit with spell attacks). Bwoltron has following spells prepared:
At Will: Toll the Dead, Mending, Light, Thaumaturgy, Word of Radiance
3/day: Guiding Bolt, Burning Hands
2/day: Scorching Ray, Inflict Wounds, Spiritual Weapon
1/day:
Sunbeam, Flame Strike, Insect Plague

Legendary Resistance (2/day). When Bwoltron fails a saving throw, they can instead spend a Legendary Resistance to pass it.

Actions

Multiattack. Bwoltron makes two Mace Mace attacks and a Rock Attack, or casts a Spell and makes a Rock Attack.

The Mace Mace. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 18(3d8 + 5) Magical Bludgeoning damage.

Rock Attack. Ranged Weapon Attack: +8 to hit, range 50/100 ft., 1 target. Hit: 9 (2d4 + 4) Non Magical Bludgeoning damage.

Reactions

Foolish Protection. As a reaction, when Bwoltron takes damage, they can choose to give themself vulnerability to all damage by that attack, and then gain 2d12 + 9 Temporary Hitpoints. (This is supposed to be stupid, they have six intelligence.)

Dis-Arm. As a reaction, when Bwoltron sees a spell being cast, they can expend a reaction to throw one of the brigade at the caster and attempt to disrupt the casting. The caster must make a DC15 Constitution based Concentration check to not lose the spell, and the Bwentch must pass a DC15 Acrobatics check to return to Bwoltron. If they fail, they must remain on the ground in the Peter Death Pose until Bwoltron picks them back up. Attacking the detached Bwentch does affect the Bwoltron's health pool.

Legendary Actions

Bwoltron has three legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. These actions refresh on Bwoltron's turn.

Mace Mace attack. Bwoltron makes an attack with the Mace Mace.

Return to the Horde (Costs 2 Actions). Bwoltron rushes over to pick up the Puentch that failed their acrobatics check to return to the Bwoltron. In the process they kick the nearest enemy, who must make a DC18 Acrobatics check or be pushed back 10 feet.

Holy Puetch. Bwoltron casts a spell.


Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LoneWarden

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