Huge Beast, Chaotic Evil
Armor Class 16 hairy
Hit Points 100 (9d20 + 10)
Speed
STR
21 (+5)
DEX
16 (+3)
CON
15 (+2)
INT
9 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +7, DEX +5
Damage Vulnerabilities Lightning, Radiant
Damage Resistances Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks
Damage Immunities Acid, Force, Poison, Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 9
Languages DEMON HAMPSTERS NEED NO SPEAK EHHHHHHHHHHHHHHHHH
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Action Name. (2-3) multiattack. the hampster makes 2 claw attacks and 1 mouth thing attack.

Action Melee Attack. claw: +2 to hit, reach 10 ft., 1 target. Hit: 11 (1d20) slashing damage. 

Action Melee Attack. mouth thing: +3 to hit, reach 5 ft.,  1 target. Hit: 7 (1d10 + 2) stupid damage. 

Action Ranged Attack. spit: +3 to hit, range 15/30 ft., 1 target. Hit: 8 (1d10 + 3) acid damage.

Description

big hampster with cthulhu head

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon LordInevitable

tophatdragon

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