Small Humanoid (Halfling), Typically Lawful Neutral
Armor Class 16 Dexterous man
Hit Points 24 (5d8 + 4)
Speed
STR
6 (-2)
DEX
22 (+6)
CON
6 (-2)
INT
10 (+0)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws DEX +8
Skills Sleight of Hand +0
Gear A playing card set
Senses Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Card Dealer. When an enemy has to make a dex save, they gain disadvantage

Actions

Deal a Card. Roll a d8, the effect is different for each one. if rolled 1, one enemy takes 1d12. If 2, One ally gains 1d12 health. If 3, one enemy gets a debuff of your choice. If 4, One ally gains 1d12 gold. If 5, all enemies take 1d12 damage. If 6, All allies gain 1d12. If 7, All enemies gain a debuff of your choice. If 8, All allies gain 1d12 gold.

Card Dagger. Melee Weapon Attack: +3 to hit, reach 2 ft., 1 target. Hit: 1 (1d6 + 6) [slashing] damage.

Card Throw. Ranged Weapon Attack: +4 to hit, range 20/60 ft., 2 targets. Hit: 2 (2d6 + 6) [Slashing] damage.

Description

Bob, a dealer in an inn or casino, for some reason, every single one of those locations has at least one. They also have a thing for tabaxis. If there are no halflings, or its a certain location, Bob is a goblin.

Lair and Lair Actions

Enter a description of your monster's lair here.

The Casino/Inn

NephiJacksonDemoknight

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