Card Dealer. When an enemy has to make a dex save, they gain disadvantage
Deal a Card. Roll a d8, the effect is different for each one. if rolled 1, one enemy takes 1d12. If 2, One ally gains 1d12 health. If 3, one enemy gets a debuff of your choice. If 4, One ally gains 1d12 gold. If 5, all enemies take 1d12 damage. If 6, All allies gain 1d12. If 7, All enemies gain a debuff of your choice. If 8, All allies gain 1d12 gold.
Card Dagger. Melee Weapon Attack: +3 to hit, reach 2 ft., 1 target. Hit: 1 (1d6 + 6) [slashing] damage.
Card Throw. Ranged Weapon Attack: +4 to hit, range 20/60 ft., 2 targets. Hit: 2 (2d6 + 6) [Slashing] damage.
Description
Bob, a dealer in an inn or casino, for some reason, every single one of those locations has at least one. They also have a thing for tabaxis. If there are no halflings, or its a certain location, Bob is a goblin.
Lair and Lair Actions
Enter a description of your monster's lair here.
The Casino/Inn
Comments