Mirage Appearance. This construct can blend in with its surroundings. [Perception] (DC 12) when moving. [Perception] (DC 18) when still.
Regeneration. This construct regains 5 hit points at the start of each turn. Fire or psychic damage halts this trait.
Grabby Hands. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: The creature is grappled (escape DC 6) 11 (2d10) [psychic] damage.
Cackle (Recharge4-6). The construct cackles as it targets one or two creatures can see within 30 feet ofit. Each target that can hear the construct's cackling must make a DC 11 Wisdom saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On a failed saving throw, the creature takes 5 (2d4) [psychic] damage and is incapacitated for 1 minute as it is overcome by a fit of laughter. At the end of each of its turns, the creature can repeat the saving throw ending the effect on itself on a success. A creature that succeeds on this saving throw is immune to this construct's Cackle for 24 hours.
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