| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +5 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 11 | +0 | +0 |
| CHA | 4 | −3 | −3 |
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Sense. While in contract with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Bite. Melee Attack Roll: +6 , reach 5 ft. Hit: 15 (2d10 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Dexterity Saving Throw: DC 15, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 12; HP 10; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
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