Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Stunted Regeneration. The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Pierced Flesh. The Troll has resistance to piercing damage.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
Barbed Flesh. When another creature makes a Melee attack on the troll, the troll can use its reaction to impale its attacker on spike jutting from its body dealing 2d6 + 4 damage to its attacker.
Description
A giant be-spiked monster, this troll has been driven mad by pain and wrapped it's body in barbed wire and pierced itself with an array of sharp objects. it's flesh regenerates slowly as it is constantly re-injured by it's own macabre garments.
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