Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common, Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Infernal Loyalty. The Commoner has advantage on saving throws while it can see a Creature with the Loyalty Beyond Death Trait within 30 ft of it.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners Belonging to the Cult of Fierna typically seek Control over the emotions of others, Using them as Puppets and Playthings.
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