Large Beast, Chaotic Neutral
Armor Class 16
Hit Points 35 (3d20 + 5)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Senses Blindsight 10 ft., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If Armorhead Boar moves at least 20 ft straight toward a creature and then makes a Headsmash attack, the target must make a DC 13 Strength saving throw, taking an extra 5 (2d4) bludgeoning damage on a failed save or half as much on a successful one. 

Relentless (recharges after a short rest. 1/day). If the Armorhead Boar takes damage that would reduce it to 0 HP, it remains at 1 HP instead.

The Guardian. If the Armorhead Boar is on the battlefield within 10ft, its master gains +2 AC.

Actions

BiteMelee Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+4)  piercing damage.

Headsmash. Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+5) bludgeoning damage.  

Tusks. Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage.

Description

The Armorhead Boar is a large breed of boar with thick, bone-like skin on its head and spine, creating the appearance of armor. The Armorhead Boar can be found roaming most rural forests.

Pakhewitt

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