Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common, Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Step into Shadows (1/Day). The Commoner Magically becomes Invisible until the End of its Next turn.
Bonus Actions
Infernal Insight (1/Day). The Commoner gains advantage on all Ability Checks and Attack rolls it makes until the end of its Next turn.
Description
Commoners Belonging to the Cult of Glasya Seek to Find Legal Loopholes that Work to turn the System against itself with power that is not only Absolute but also Legitimate.
Comments