Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common, Infernal
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Step into Shadows (1/Day). The Commoner Magically becomes Invisible until the End of its Next turn.

Bonus Actions

Infernal Insight (1/Day). The Commoner gains advantage on all Ability Checks and Attack rolls it makes until the end of its Next turn.

Description

Commoners Belonging to the Cult of Glasya Seek to Find Legal Loopholes that Work to turn the System against itself with power that is not only Absolute but also Legitimate.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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