Large Beast (Goblinoid), Chaotic Neutral
Armor Class 16
Hit Points 22 (5d6 + 5)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
6 (-2)
Senses Blindsight 10 ft., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If Armorhead Boar moves at least 20 ft straight toward a creature and then makes a Gore attack, the target must make a DC 13 Strength saving throw, taking an extra 5 (2d4) bludgeoning damage on a failed save or half as much on a successful one. 

Limited Spines. The Boar-Goblin has 12 spines running down its back. Used spines regrow after a long rest.

Tracking. If the Armorhead Boar is provided with a scent, it can track an object or creature up to 1000 ft away.

Actions

Multiattack. The Boar-Goblin makes a bite attack and a gore attack, or two gore attacks.

Bite. Melee Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+4)  piercing damage.

Gore. Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 9 (3d6) bludgeoning damage.  

Tusks. Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage.

Back Spine. Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit: 8 (1d12+2) piercing damage and 3 (1d6) fire damage.

Description

The Boar-Goblin is a large breed of boar with goblin lineage and traits. While it is slightly smarter and stronger than the average boar, there aren't many other differences. Boar-Goblins can be found roaming rural lands as people tend to scare them off out of fear. 

Pakhewitt

Comments

Posts Quoted:
Reply
Clear All Quotes