Charge. If Armorhead Boar moves at least 20 ft straight toward a creature and then makes a Gore attack, the target must make a DC 13 Strength saving throw, taking an extra 5 (2d4) bludgeoning damage on a failed save or half as much on a successful one.
Limited Spines. The Boar-Goblin has 12 spines running down its back. Used spines regrow after a long rest.
Tracking. If the Armorhead Boar is provided with a scent, it can track an object or creature up to 1000 ft away.
Multiattack. The Boar-Goblin makes a bite attack and a gore attack, or two gore attacks.
Bite. Melee Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+4) piercing damage.
Gore. Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 9 (3d6) bludgeoning damage.
Tusks. Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage.
Back Spine. Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit: 8 (1d12+2) piercing damage and 3 (1d6) fire damage.
Description
The Boar-Goblin is a large breed of boar with goblin lineage and traits. While it is slightly smarter and stronger than the average boar, there aren't many other differences. Boar-Goblins can be found roaming rural lands as people tend to scare them off out of fear.
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