Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common, Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Bonus Actions
Grasping Hands (1/Day). The Commoner Makes a Dexterity (Sleight of Hand) Check contested by a Wisdom (Insight) Check made by a Creature within 15 ft of it, if the Commoner succeeds it can Magically Teleports one handheld item of its Choice that it can see into its open hand, the item can't be one the Target is Holding and must weigh no more than 10 pounds.
Description
Commoners Belonging to the Cult of Mammon Seek Wealth, Secured not only to the promise of Personal Comfort and Power but to Deny Weather and it's Benefits to others.
Comments