Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common, Infernal
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Bonus Actions

Grasping Hands (1/Day). The Commoner Makes a Dexterity (Sleight of Hand) Check contested by a Wisdom (Insight) Check made by a Creature within 15 ft of it, if the Commoner succeeds it can Magically Teleports one handheld item of its Choice that it can see into its open hand, the item can't be one the Target is Holding and must weigh no more than 10 pounds.

Description

Commoners Belonging to the Cult of Mammon Seek Wealth, Secured not only to the promise of Personal Comfort and Power but to Deny Weather and it's Benefits to others.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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