Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common, Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Spell Shield. The Commoner has advantage on saving Throws against spells, if it succeeds it gains Temporary hit points equal to the spells Level.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Blessing of Mephistopheles. The Commoner Casts Fire Bolt (Wisdom is it's spellcasting Ability).
Description
Commoners Belonging to the Cult of Mephistopheles are individuals typically seeking Magical Skill and Power, Potentially Backed with the will to use it to Crush their rivals.
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