Huge Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft., (hover)
STR
2 (-4)
DEX
20 (+5)
CON
20 (+5)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Damage Immunities Bludgeoning, Piercing, Slashing
Senses Blindsight 30 ft. (Blind beyond this point), Passive Perception 6
Languages Understand Auran but can't cannot speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Defender. All attack rolls made against the Wall of Mist has disadvantage.

Restrict Vision. Creatures cannot see through the Wall of Mist, if they are within the Wall of Mist they cannot see 5 ft. away from themselves. All attacks made against creatures within, through, or outside of the wall have disadvantage.

Move without Boundaries. The Wall of Mist can move through a space as narrow as 1 inch wide without squeezing. They are unaffected by difficult terrain and can move into other creatures spaces without any disadvantages.

Weak to Wind. The Wall of Mist is weak to wind. Spells that cause wind deal damage against the Wall. Gust deals (5d6) damage to Wall of Wind, and Gust of Wind deals (10d8) damage to the Wall of Wind.

Actions

Drown in Mist. All creatures within the Wall of Mist must succeed on a DC 16 Constitution saving throw, taking (2d10) cold damage on a failed save. On a successful save, the creature takes half damage.

Gingr96

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