False Appearance. While motionless, the bonelord is indistinguishable from a pile of bones,
Legendary Resistance (3/day). If the bonelord fails a saving throw, it can choose to succeed instead. Upon using this feature, the bonelord can use its Command Undead feature.
Life Sense. The bonelord can pinpoint the location of a living creature within 120 ft. of it.
Necrotic Fortitude. The bonelord's hit point maximum cannot be reduced in any matter. Whenever the bonelord takes necrotic damage, it can recover a number of hit points equal to the damage dealt instead.
Undying Commander. While within 30 ft. of the bonelord, any undead ally of the bonelord has advantage on all saving throws and gains 10 temporary hit points at the start of each of its turns.
Undead Fortitude. Upon dropping to 0 hit points, the bonelord can make a Constitution saving throw with a DC equal to half the damage dealt (minimum 10). On a successful saving throw, the bonelord regains 1 hit point instead. It cannot benefit from this feature if it took radiant damage or was turned on its previous turn.
Spellcasting. The Bonelord is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The Bonelord has following spells prepared:
Cantrips (at will): chill touch, toll the dead
1st level (4 slots): false life, inflict wounds
2nd level (3 slots): ray of enfeeblement
3rd level (3 slots): animate dead, fear, speak with dead, spirit guardians, summon undead
4th level (3 slots): blight
5th level (2 slots): danse macabre, negative energy flood
6th level (1 slot): circle of death, create undead, eyebite, harm
7th level (1 slot): finger of death
Multiattack. The bonelord can cast a spell and make two skeletal sword attacks. It can substitute a skeletal sword attack for a skeletal greatbow attack.
Skeletal Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 9 (2d8) necrotic damage.
Skeletal Greatbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 19 (4d6 + 5) piercing damage plus 9 (2d8) necrotic damage.
The Bonelord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bonelord regains spent legendary actions at the start of its turn.
Command Undead (Costs 1 Action). The bonelord can command one undead ally it can see within 30 ft. of it to move up to half its movement sped and make a melee weapon attack.
Cast a Spell (Costs 2 Actions). The bonelord can cast a spell of 5th level or lower.
Resilience (Costs 3 Actions). The bonelord can end one condition or spell effect on itself.
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