Medium Humanoid, Lawful Evil
Armor Class 17 Chitin Plate
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +7, WIS +7, CHA +8
Skills Arcana +4, Insight +7, Persuasion +8
Damage Resistances Necrotic, Psychic
Senses Passive Perception 13
Languages Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

The war templar’s innate spellcasting ability is Wisdom (spell save DC 16). It can cast the following spells, requiring no material components:

  • At will: Mage Hand, Thaumaturgy, Toll the Dead
  • 3/day each: Hold Person, Inflict Wounds (4th level), Counterspell
  • 1/day: Wall of Fire, Dominate Person
Actions

Multiattack. The war templar makes two melee attacks or casts a spell and makes one melee attack.

Psionic Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 18 (4d6 + 4) psychic damage.

Life Drain (Recharge 5-6). The templar targets a creature within 30 feet. The target must make a DC 16 Constitution saving throw, taking 30 (6d10) necrotic damage on a failed save, or half as much on a success. The templar regains hit points equal to half the damage dealt.

Bonus Actions

Psychic Barrier (Recharge 4-6). The templar creates a shimmering psionic shield around itself or an ally within 30 feet. The target gains resistance to all damage until the start of the templar’s next turn.

Reactions

Defiler’s Riposte. When an enemy within 10 feet hits the war templar with a melee attack, the attacker takes 10 (3d6) psychic damage as dark energy lashes out at them.

Master_of_Nothing

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