The war templar’s innate spellcasting ability is Wisdom (spell save DC 16). It can cast the following spells, requiring no material components:
- At will: Mage Hand, Thaumaturgy, Toll the Dead
- 3/day each: Hold Person, Inflict Wounds (4th level), Counterspell
- 1/day: Wall of Fire, Dominate Person
Multiattack. The war templar makes two melee attacks or casts a spell and makes one melee attack.
Psionic Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 18 (4d6 + 4) psychic damage.
Life Drain (Recharge 5-6). The templar targets a creature within 30 feet. The target must make a DC 16 Constitution saving throw, taking 30 (6d10) necrotic damage on a failed save, or half as much on a success. The templar regains hit points equal to half the damage dealt.
Psychic Barrier (Recharge 4-6). The templar creates a shimmering psionic shield around itself or an ally within 30 feet. The target gains resistance to all damage until the start of the templar’s next turn.
Defiler’s Riposte. When an enemy within 10 feet hits the war templar with a melee attack, the attacker takes 10 (3d6) psychic damage as dark energy lashes out at them.
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