Medium Humanoid, Lawful Evil
Armor Class 19 Chitin Plate & Shield
Hit Points 200 (20d10 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +9, CON +8, WIS +5
Skills Athletics +10, Intimidation +8, Perception +6
Damage Resistances Fire, Psychic
Senses Passive Perception 16
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Indomitable Presence. Allies within 30 feet gain advantage on saving throws against being frightened.

Brutal Commander. Once per turn, the war-captain can order an ally to make an attack as a reaction.

Actions

Multiattack. The war-captain makes three melee attacks.

Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 18 (3d6 + 5) slashing damage.

Shield Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 14 (3d4 + 5) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Commanding Strike (Recharge 5-6). The war-captain shouts a command. Up to three allies within 30 feet may immediately make a weapon attack as a reaction.

Bonus Actions

Tactical Step. The war-captain moves half their speed without provoking opportunity attacks.

War Cry (Recharge 5-6). The war-captain inspires fear or fury. All enemies within 30 feet must make a DC 16 Wisdom saving throw or be frightened until the end of their next turn. Alternatively, all allies within 30 feet gain advantage on attack rolls for 1 round.

Reactions

Parry. The war-captain adds +4 to AC against one melee attack that would hit them.

Punishing Blow. When a creature misses the war-captain with a melee attack, the war-captain can immediately make a melee attack against them.

Master_of_Nothing

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