Medium Humanoid, Lawful Evil
Armor Class 18 Chitin Half-Plate & Shield
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +7, CON +6
Skills Athletics +7, Perception +4
Damage Resistances Fire
Senses Passive Perception 14
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Tactical Formation. The infantry gains advantage on attack rolls while within 10 feet of an ally wielding a shield.

Hamanu’s Strength. The infantry’s attacks ignore resistance to non-magical weapons.

Actions

Multiattack. The infantry makes two melee attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target.
Hit: 12 (2d6 + 4) piercing damage.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 10 (2d4 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be knocked prone.

Master_of_Nothing

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