Armor Class
18
Chitin Half-Plate & Shield
Hit Points
112
(15d8 + 45)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
STR +7, CON +6
Skills
Athletics +7, Perception +4
Damage Resistances
Fire
Senses
Passive Perception 14
Languages
Common
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Tactical Formation. The infantry gains advantage on attack rolls while within 10 feet of an ally wielding a shield.
Hamanu’s Strength. The infantry’s attacks ignore resistance to non-magical weapons.
Actions
Multiattack. The infantry makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target.
Hit: 12 (2d6 + 4) piercing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 10 (2d4 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be knocked prone.
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