Large Beast, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 27 (3d10 + 3)
Speed 35 ft., Climb 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
11 (+0)
WIS
7 (-2)
CHA
7 (-2)
Senses Passive Perception 15
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

poisoned Kelpag are very aggressiv only following the instructions of their owner (the one who poisoned them). Normal Kelpags live in Driamar and usually look like white furred Orangutans with the heads of polar bears. They are in no way agressive and tend to live in big families out in the ice desert. They are rarely seen by any other species. As soon as they are poisoned they forget their previous life and turn into vicious beasts who don’t stop for anything. 

Actions

Actions: With their claws they can slash anyone in their way and with their teeth they can bite viciously.

Action Melee Attack. Claws: (1m range) 2d8 slashing damage,
Fangs: 2d10 piercing damage

Action Ranged Attack. They don’t have a ranged attack.

Bonus Actions

Double slash. When they are close to dying (5hp) they get an extra slash if they attack with their claws.

Reactions

Opportunity attack . If you walk away from them during a fight they get an extra attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nyx_zeza

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