Small Humanoid (Goblinoid), Neutral Evil
Armor Class 18 (Ring mail, shield)
Hit Points 9 (2d6 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Skills Animal Handling +3, Stealth +5
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage  action as a bonus action on each of its turns.

Innlate Spellcasting. The armor goblin´s spellcasting ability is wisdom (spell save DC 11). The armor goblin has the foloving spels.

Cantrips: Vicious Mockery

 

Actions

Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d8 ) slashing demage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Imre

Comments

Posts Quoted:
Reply
Clear All Quotes