Large Construct, Typically Neutral
AC 19 Obsidian Skin    Initiative +2 (12)
HP 186 (20d10 + 60)
Speed 40 ft.
Mod Save
STR 22 +6 +10
DEX 14 +2 +2
CON 20 +5 +9
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 16 +3 +3
Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Lightning, Poison; Charmed, Exhaustion, Frightened, Petrified, Poisoned, Stunned
Gear Khopesh (Counts as Longsdword)
Senses Tremorsense 120 ft Radius, Passive Perception 15
Languages Only languages it knew in life
CR 12 (XP 8,400; PB +4)
Traits

Undead Construct. Due to their creation, every ushapti counts as a undead aswell as a construct. Spells and abillities that excluesively affects constructs or undead (e.g. Turn Undead), may.not work on them (GM discretion).

Mummyfied Core. If a ushapti is slain, but its core is not destroyed, it will raise again on the next sunset with all damage repaired. If the mummy inside the ushapti is destroyed however, it'll cease to exist instantly. The Core has a AC of 11, 58 HP and is vulnerable to fire damage. However the core may only be attacded if the Ushapti is reduced to 0 HP or when its Obsidian Skin becomes breached (see below).

Obsidian Skin. If a Ushapti takes more than 25 bludgeoning damage in one attack or is hit by a critical attack, its obsidian skin becomes a breach. Lower its AC by 2 and scratch fire resistance. If an Attacker takes disadvantage on their attack roll they may attempt to attack the breach. If the attack is successful, all damage is dealt to the mummyfied core instead (ignoring the cores AC).

Magical Attacks. Every Attack from an Ushapti counts as magical.

Oath to Protect. Ushapti have a +4 Bonus to their passive perception as long as they are in the territory they swore to protect (already included)

Eternal Vigil. As long as they are not threatend in any way or their territory is not plundered/harmed, ushaptis are indistinguishable from normal statues.

Mistress of the Red Sands. Lioness-Ushapti are merciless killers. Whenever they score a critical hit against one target they immediately roll another attack against the same target (until it stopped hitting critically)

Peerles Blademaster. The Lioness Ushapti can take 3 Reaction on each round of combat.

Actions

Multiattack. The Ushapti makes four khopesh-attacks each turn

Khopesh. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 6) Slashing damage.

Bonus Actions

Lion's Rage. The ushapti can enter a blood raged state when it draws blood for the first time in combat. It gains Resistance to all damage types exept radiant and psychic damage, and increases its attack and damage by 2.

Reactions

Unforgiving Riposte. Whenever an melee attack against the Lioness-Ushapti fails, it can use a reaction to strike back.

Guardian. Immediately after a creature within 5 feet of the Lioness Ushapti takes the Disengage action or hits a target other than it with an attack, it can make an Oppurtunity Attack against that creature.

Halt. When the Lioness-Ushapti hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ushapti are the guardians of long-forgotten cultures and kings, most often watching over ancient temples and burial sites. They are unique in their nature: each Ushapti has a mummy as its core, encased within an obsidian statue. These mummies were once devoted followers of the lost kingdom’s religion or warriors who swore powerful oaths to protect a sacred site or the king/queen they served in life for all eternity. These warriors often followed their ruler into death or were ritually slain in elaborate ceremonies of honor, then mummified and finally embedded into the stone bodies that would serve as their eternal resting place. Ushapti remain motionless, like statues, bound to their eternal vigil.

Throughout the ages and across worlds, many civilizations that view death as a natural cycle of life have developed methods to create Ushapti. Unlike other undead, Ushapti are not cursed beings nor were they raised from the dead out of selfishness or a thirst for power. On the contrary, they exist due to the highest form of dedication. They generally retain their memories and fundamental personality, making them sentient.

Their foremost concern is the protection and preservation of their vigil. They have no interest in harming mortals as long as they are met with respect and perceive no threat to themselves or their oath.

At the core of a Lioness-Ushapti is not a mere soldier, but the corpse of a true master of the blade. These Ushapti are often created by devoted followers of warrior cults or deities of war. In some cultures, being embedded within the form of a war lioness was considered the highest honor a warrior could achieve.

Lioness-Ushapti are unparalleled swordmasters. With their four arms, they wield an equal number of blades in a deadly dance of steel. They exploit even the slightest weakness in their foes without mercy, countering clumsy attacks with lightning-fast ripostes, seamlessly transitioning from offense to defense.

Unlike their kin, these Ushapti grant no mercy and do not rest until every blasphemer in their presence is dead. They relentlessly pursue fleeing enemies beyond the borders of their vigil, hunting them down without hesitation. Fortunately, these Ushapti are not only the rarest of their kind but also the most difficult to awaken, making their existence a rarity.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

Bolsch

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