| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Undead Construct. Due to their creation, every ushapti counts as a undead aswell as a construct. Spells and abillities that excluesively affects constructs or undead (e.g. Turn Undead), may.not work on them (GM discretion).
Mummyfied Core. If a ushapti is slain, but its core is not destroyed, it will raise again on the next sunset with all damage repaired. If the mummy inside the ushapti is destroyed however, it'll cease to exist instantly. The Core has a AC of 11, 58 HP and is vulnerable to fire damage. However the core may only be attacded if the Ushapti is reduced to 0 HP or when its Obsidian Skin becomes breached (see below).
Obsidian Skin. If a Ushapti takes more than 25 bludgeoning damage in one attack or is hit by a critical attack, its obsidian skin becomes a breach. Lower its AC by 2 and scratch fire resistance. If an Attacker takes disadvantage on their attack roll they may attempt to attack the breach. If the attack is successful, all damage is dealt to the mummyfied core instead (ignoring the cores AC).
Magical Attacks. Every Attack from an Ushapti counts as magical.
Oath to Protect. Ushapti have a +4 Bonus to their passive perception as long as they are in the territory they swore to protect (already included)
Eternal Vigil. As long as they are not threatend in any way or their territory is not plundered/harmed, ushaptis are indistinguishable from normal studies.
A Pack Of Guardians. Jackal-Ushapti are used to fight in Formations. Whenever an Jackal-Ushapti attacks a target within reach of another Ushapti, it gets advantage on that attack.
Multiattack. The Ushapti makes two khopesh-attacks each turn
Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 5) Slashing damage.
Jackal Howl. The ushapti emmits a menancing roar that stuns its enemys. Each creature in a 30 ft. radius must succeed on an DC 16 WIS-saving throw or be stunned until the end of its next round.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Ushapti are the guardians of long-forgotten cultures and kings, most often watching over ancient temples and burial sites. They are unique in their nature: each Ushapti has a mummy as its core, encased within an obsidian statue. These mummies were once devoted followers of the lost kingdom’s religion or warriors who swore powerful oaths to protect a sacred site or the king/queen they served in life for all eternity. These warriors often followed their ruler into death or were ritually slain in elaborate ceremonies of honor, then mummified and finally embedded into the stone bodies that would serve as their eternal resting place. Ushapti remain motionless, like statues, bound to their eternal vigil.
Throughout the ages and across worlds, many civilizations that view death as a natural cycle of life have developed methods to create Ushapti. Unlike other undead, Ushapti are not cursed beings nor were they raised from the dead out of selfishness or a thirst for power. On the contrary, they exist due to the highest form of dedication. They generally retain their memories and fundamental personality, making them sentient.
Their foremost concern is the protection and preservation of their vigil. They have no interest in harming mortals as long as they are met with respect and perceive no threat to themselves or their oath.
Jackal-Ushapti are the most common representatives of their kind. They can be considered the foot soldiers of the Ushapti. Mythologically, the jackal symbolizes the connection to the underworld, making it a fitting motif for the tomb guardians that Ushapti often embody.
Jackal-Ushapti are, above all else, soldiers. In life, they were accustomed to fighting in formations, always side by side with their brothers-in-arms. In undeath, they have retained this method of combat, continuing to act as a unit even in their new form. Many tomb raiders have found themselves suddenly surrounded by the snarling, jackal-headed sentinels of a site they believed abandoned.
Among all Ushapti, they have retained the least individuality and are the least open to negotiation. They prefer to encircle their enemies in ambushes and systematically eradicate them, though they often act under the command of a higher Ushapti.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/15/2025 5:11:58 PM
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