AC
15
Initiative
+1 (11)
HP
110
(13d8 + 52)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | −2 | −2 |
Senses
Passive Perception 10
Languages
None
CR
5 (XP 1,800; PB +3)
Actions
Multiattack. Carl can make four attacks: three Stab attacks and one Headbutt attack.
Stab. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (3d6 + 4) Piercing damage.
Headbutt. Melee Attack Roll: +8, Hit: 10 (1d12 + 4) Bludgeoning damage and make a DC 14 Strength Saving Throw or be pushed 10 ft away from Carl
Bonus Actions
Summon Giant Fan (1/Day). Carl can summon a giant metal circular fan spinning at maximum speed in any unoccupied space within 60 ft of him. The fan has 40 HP and 18 AC. The fan acts like the Gust of Wind spell except if a creature moves into or through its space or ends its turn in the same space as the giant fan, whether willing or not, they take (6d6) Slashing damage.
Comments