Medium unknown (Gnoll, Lycanthrope, Vulpin), Typically Neutral
AC 11    Initiative +1 (11)
HP 80 (80d10)
Speed 45 ft., walking speed of 40ft, 50ft when not being looked at.
Mod Save
STR 15 +2 +5
DEX 12 +1 +1
CON 12 +1 +1
Mod Save
INT 16 +3 +6
WIS 14 +2 +2
CHA 10 +0 +0
Skills Acrobatics +2, Nature +2, Stealth +2
Vulnerabilities Radiant
Immunities Cold; Charmed, Exhaustion, Paralyzed, Restrained
Gear Rune of Hiding
Senses Passive Perception 12
Languages Cryptic, Lycan, Understands Common,
CR 6 (XP 2,300; PB +3)
Traits

NightSense: Advantage on Perception/Investigation when exposed to moonlight moonlight.

Foul Smell: Cause a smell of rotting flesh to source from one targeted point by touching that spot with a chance to make people nauseous from the smell. D12 for smell potency, and 2D8 for minutes of duration. DC5 to notice the smell, DC15 to avoid nausea. Max use of 5 times per day.

Fogged terrain: The area from the point of aim within line of sight will have fog disperse 100ft from the point of source. All Perception/Investigation checks are at Disadvantage until the fog is dispersed, but all Stealth/Sleight-of-hand checks have a +2 bonus. Fog lasts for one hour unless disrupted. 

Actions

Scratch: STR->14, D20+STR to succeed. 1D10 per swipe, D8 for the amount of swipes. DC14 DEX save to avoid.

Bite: STR->16, D20+STR to succeed; Attack->8 the f target is grappled. 2D10 Damage, DC16 DEX to avoid.

Lunge: Acrobatics->15, Tackles a target around the same size or smaller and knocks it to the ground. DC12 Acrobatics to avoid and move 5ft from the original spot away from the user.

Bonus Actions

Sprint: Acrobatics->15, D20+Acrobatics. Move up to 20ft straight in any direction that has no obstacles. Can use 10 times per fight.

Reactions

A Wolfs' Call: Intimidation->18. Make a howling, growling, or snarling sound for a slim chance to have an attacker move up to 10ft back from user. Can use 5 time per fight.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A wolf that appears to stand on 2 hind legs and moves very swiftly. Unlike werewolves, it appear more wolf-like than human and almost unable to be caught. It is unable to turn others to become like itself, unlike a werewolf. It is unclear how this Cryptid came to be, or how many there are. 

Fur color: Any color wolves may be.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: AnyForestUrban

AshStarborn

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