| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 23 | +6 | +6 |
| WIS | 14 | +2 | +2 |
| CHA | 14 | +2 | +2 |
Amphibious. The hag can breathe air and water.
Spellcasting. The hag is a level 20 spellcaster. She can can the following spells from the Druid spell list. Her innate spellcasting ability is Charisma (spell save DC 15).
At will: dancing lights, minor illusion, vicious mockery
1st level(4 slots): Animal Friendship, Bane, Detect Magic, Entangle.
2nd level(3 slots): Barkskin, Beast sense, Hold person, Spike Growth, Summon Beast.
3rd level(3 slots): Conjure Animals, Summon Fey (only hags), Speak with Plants, Plant Growth.
4th level(3 slots): Blight, Charm monster, Conjure Woodland Beings, Dominate Beast, Giant Insect, Grasping Vine, Polymorph.
5th level(2 slots): Awaken, Commune with Nature, Insect Plague, Tree Stride.
6th Level(2 slots): Conjure Fey, Wall of Thorns, Transport via Plants, Move Earth.
7th level(2 slots): Reverse Gravity, Plane Shift, Mirage Arcane.
8th level(1 slot): Animal Shapes, Befuddlement, Control Weather, Earthquake.
9th level(1 slot): Wish.
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
Description
Baba Yaga is the first hag ever (I think). She is the adoptive mother of Natasha, also known as Tasha, Also known as Iggiwilv the witch queen, also known as Zyblina. She can be used to get special weapons. Do quests for her and she will give you Fey related artifacts for gruesome quests, such as bringing her the left eye of a dead man or finding (or forging) evidence of a valiant, righteous hero doing a crime. She will have you do nine quests. On the sixth, she will give you the Fey Mirror, an artifact that will show whoever looks in it how the would look like as a Fey. On the seventh, she will give each character the Potion of Fey Transformation, which when drunk, will turn the creature into a Fey, giving them also these following traits:
Flight. You grow wings that are either bird like or insect like, giving them a flight speed of 30ft.
Horns. You grow either horns or antlers, which you can use to attack, doing 2d6 piercing or slashing damage.
On the eighth, every character get a vorpal sword. On the ninth, killing an ancient green dragon, your reward is whatever you ask her for, however you have to be very specific.
Lair and Lair Actions
Lair. Her lair is the swamp known as Murkendraw, in the Feywild.
Lair Actions.
Summon Hags. Baba Yaga summons 1d6 green hags, 1 night hag, 1d4 bheur hags.
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