Medium Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +5, CHA +8
Skills Arcana +4, History +4
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, abyssal, telepathy 30 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Eldritch Mind  The warlock has advantage on CON saving throws to maintain concentration on a spell.

Spellcasting The warlock is a 16th level spellcaster. Its spellcasting ability is CHA (spell save DC 17, +9 to hit with spell attacks). It regains its expended spells when it finishes a short or long rest. All spells  cast in this way are cast at the 6th level. It knows the following warlock spells. 

At-will: booming blade, disguise self, mage armor, minor illusion,  prestidigitation 

3/rest: detect thoughts, dispell magic, hex, hold monster, hold person, mirror image, sickening radiance, synaptic static

1/rest: etherealness, soul cage

Actions

Multiattack
The warlock attacks three times with its eldritch burst or paralyzing touch.

Eldritch burst Ranged spell attack: +9 to hit, reach 120 ft, one target. Hit: 11 [roll]1d12+5[/roll] force damage. The warlock can also choose to  push the creature up to 10 feet away from them in a straight line.

Paralyzing touch Melee Attack Roll: , reach 5 ft. Hit: 15  Cold damage, and the target has the Paralyzed condition until the start of the lich’s next turn. 

 

 

 

Description

Warlocks of the Lich gain their powers through magical pacts forged with an ancient lich. They 


Warlocks

Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.

Monster Tags: NPC

Habitat: Any

AtellianWizard

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