Medium Humanoid, Lawful Neutral
Armor Class 18
Hit Points 35 (8d8)
Speed
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
22 (+6)
CHA
12 (+1)
Saving Throws WIS +8, CHA +3
Damage Resistances Radiant
Condition Immunities Frightened, Stunned
Gear Censer
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. The Cleric of Sol is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +7 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [Sacred Flame], [Virtue]
1st level (3 slots): [Healing Word], [Guiding Bolt] [Bane]

Actions

Censer. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: # (1d8 + 2) [bludgeoning] damage + (1d8) [fire] damage

 

Description

A Cleric of Sol

Lair and Lair Actions

Temple of Sol

Lair Actions

On initiative count 2 (losing initiative ties), the Sol's Fury takes a lair action to cause one of the following effects; the Sol's Fury can’t use the same effect two rounds in a row:

Orthodoxy:  As an action, the Cleric of Sol reminds the faithful what they fight for. Followers of Sol within 120' receive a +10 to armor class, attacks, and saves until the Cleric's next turn.

RoyMustang27534

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