Medium Humanoid, Chaotic Evil
AC 23 magically enhanced leather armor    Initiative +9 (19)
HP 810 (88d12 + 240)
Speed 70 ft.
Mod Save
STR 10 +0 +0
DEX 30 +10 +17
CON 18 +4 +4
Mod Save
INT 26 +8 +15
WIS 12 +1 +1
CHA 30 +10 +17
Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 26
Languages None
CR 22 (XP 41,000; PB +7)
Traits

Evasion. When subjected to an effect that allows a Dexterity saving throw to take half damage, Cordellia takes no damage on a success.

Uncanny Dodge. When an attacker she can see hits her, she can use her reaction to halve the damage.

Fleet-Footed. Her base walking speed is 60 ft., allowing her to outpace most foes.

Cunning Action. On each of her turns, she can use a bonus action to Dash, Disengage, or Hide.

Charm of the Siren. When she hits a creature with a dagger attack, that creature must succeed on a DC 20 Wisdom saving throw or be charmed by her until the end of its next turn.

Flame Infusion. Her weapons burn with a supernatural purple flame. Dagger attacks deal an extra 1d8 fire damage. Her revolver shot is likewise infused, as detailed below.

Magical Silence. The discharge of her purple flame–infused revolver produces no sound, allowing her to remain unseen in the chaos.

Spell-Like Abilities.

 

Actions
  • Multiattack. Cordellia makes two attacks. She may mix dagger strikes and/or a revolver shot as desired.

     

  • Dagger Attack (Melee or Thrown).
    Melee or Ranged Weapon Attack: +18 to hit, reach 5 ft. (melee) or range 20/60 ft. (thrown).
    Hit: 1d6 + 10 piercing damage plus 1d8 fire damage.

  • Purple Flame Revolver.
    Ranged Weapon Attack: +18 to hit, range 60/180 ft., one target.
    Hit: 3d10 piercing damage plus 1d10 fire damage. Additionally, the target must succeed on a DC 20 Constitution saving throw or be ignited—taking 1d10 fire damage at the start of each of its turns for 2 rounds.

  • Flirty Flourish (Recharge 5–6).
    With a dazzling display of seductive agility and beguiling charm, Cordellia forces every creature within 15 feet that can see her to make a DC 20 Wisdom saving throw. On a failure, a creature is incapacitated by admiration (charmed and has disadvantage on attack rolls) until the end of its next turn.

 

Bonus Actions

Cunning Action. (Dash, Disengage, or Hide.)

Seductive Taunt. When a creature within 30 feet targets an ally, she can use a bonus action to force that creature to make a DC 20 Wisdom saving throw. On a failure, the creature is distracted—suffering disadvantage on its next attack roll as it becomes momentarily infatuated with her presence.

 

 

Reactions

Uncanny Dodge. (As above.)

Flame Parry. When a melee attack against her misses, she can use her reaction to lash out with a burst of flame, dealing 1d10 fire damage to the attacker.

 

 

Legendary Actions

Cordellia can take 3 legendary actions at the end of another creature's turn, regaining spent actions at the start of her turn. She can choose from the options below:

Dagger Flurry (1 Action). Make one dagger attack.

Shadow Step (2 Actions). Move up to half her speed without provoking opportunity attacks.

Revolver Riposte (3 Actions). Make a purple flame revolver attack against a creature that has just attacked her. If the attack hits, the target must succeed on a DC 20 Constitution saving throw or be ignited (as described above).

Description

Legendary Assassin, Master of Deception, and the Deadly Daughter of Sigismund Iso

Cordellia is the ultimate infiltrator—an assassin, seductress, and manipulator who wields deception as effortlessly as she wields her daggers. The daughter of Sigismund Iso, she inherited not just his cunning intellect but also a supernatural gift—the ability to reshape her form at will, blending seamlessly into society like a phantom.

A master of disguise, Cordellia can alter her facial features, body structure, and even her voice, slipping into the skins of nobles, servants, or even her own enemies. This ability, infused with the power of the Purple Flame, makes her nearly impossible to track. To the world, she is a whisper in the dark—always present, yet never the same.

Her combat style is just as elusive as her identity. She dances through battle, dual-wielding daggers with inhuman speed, her strikes precise and venomous. When distance is required, she calls upon her antique, Purple Flame–infused revolver, a weapon of silent death that can pierce even the toughest armor with ghostly bullets.

Appearance & Demeanor

Cordellia is as captivating as she is deadly. She moves with the grace of a dancer, her presence exuding an effortless confidence. Her natural form is that of a striking woman with violet eyes, sleek black hair, and flawless olive skin, but no one knows if this is her true face—or just another illusion.

Her voice is soft yet commanding, wrapping around her victims like silk before she strikes. She thrives in the art of seduction and manipulation, twisting words like a blade and leaving others questioning their own desires. To the Iso family, she is their most dangerous weapon. To the world, she is a myth.

Abilities & Powers

  • Shapechanger (Innate Feature, At-Will) – Cordellia can alter her appearance as an action, mimicking any humanoid she has seen. This transformation is flawless, allowing her to change height, build, skin tone, and even her voice.
  • Master of Deception – She has expertise in Deception, Persuasion, and Stealth, making her nearly undetectable in a social setting or in the shadows.
  • Blade of the Phantom – Her dual daggers (similar to Skyrim’s Blade of Woe) ignore non-magical armor and can inflict psychic damage as they siphon away the will to fight.
  • Purple Flame Revolver – A magical, silenced revolver that fires ghostly bullets, dealing necrotic damage and marking targets with a spectral flame, making them easier to track.
  • Vanish in the Night (Bonus Action) – She can use her bonus action to teleport up to 30 feet into the shadows when lightly or heavily obscured.
  • Kiss of Death (Legendary Action) – By whispering a target’s true name in Infernal, Cordellia can force them to make a Wisdom saving throw (DC 22). On a failure, they become charmed for 1 minute or until they take damage.

Personality & Motivations

Cordellia is not blindly loyal to Sigismund. She knows he views her as a tool rather than a daughter, but she plays the role of the devoted assassin while always keeping her own ambitions close to her chest. She is driven by power and pleasure, reveling in the chase, whether in battle, in politics, or in seduction.

But there’s something more beneath the surface—a lingering resentment, a desire to be something more than a pawn in her father’s empire. One day, she might just turn on the Iso family. Or perhaps she’s already planning her betrayal, hidden behind a thousand different faces.

OwenJBird05777

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