Medium or Small Monstrosity, Chaotic Evil
AC 13    Initiative +0 (10)
HP 67 (8d10 + 23)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 18 +4 +4
Mod Save
INT 3 −4 −4
WIS 13 +1 +1
CHA 9 −1 −1
Senses Darkvision 60 ft; Passive Perception 16
Languages Understands Draconic, but can't speak
CR 3 (XP 700; PB +2)
Traits

Unchangable. The chimeric amalgamation, unlike a real chimera, has an ability to deflect any effect that may alter it's appearance or hide it's true nature. Polymorph, Disguise Self, etc, have no effect on it.

Actions

Multiattack. The chimeric amalgamation makes one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Hazardous Breath.

Bite. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 9 (1d8 + 5) Piercing damage.

Claw. Melee Roll Attack: +5 to hit, reach 5 ft. Hit: 11 (1d10 + 5) Slashing damage.

Hazardous Breath (Recharge 5-6). Dexterity Saving Throw: DC 13, each creature in a 15-foot cone. Failure: 18 (4d8) Acid, Fire, Frost, Lightning, or Poison damage, Dm's choice. Success: Half damage.

Description

The chimera is a known monster to all those who have any experience with magic. These creatures are created by the combination of a lion, a ram, and a red dragon, through ritualistic magic. But some magicians forget a thing or two, like an animal or a step in the procedure of making a chimera. The byproduct of these accidents is usually a two headed, unpredictable, beasts with a couple kinks. Somewhere in the creation process, the dragon head's breath weapon is warped to the point where what it breaths out isn't always fire. But they still fully devoted their life to their master, maybe.

Habitat: GrasslandHillMountainUrban

Coreston_Hald

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