| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +17 |
| DEX | 30 | +10 | +17 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +12 |
| WIS | 20 | +5 | +5 |
| CHA | 20 | +5 | +5 |
Tru3_5ight2_Ban3. They are Immune to True sight from the Athenians influence on the blood line
True Invisibility. They are Vanta black, while in the dark of any kind they are invisible. if any light is present this becomes useless.
Fast Learner. They have advantage on WIS and INT saving throws.
Amphibious. The dragon can breathe air and water.
Proto Wings. They have vanta black feathered wings, allowing gliding but not flight.
Claw- They swing at you dealing 5D8 slashing dmg.(10ft) DC 16 Dex saving throw. on succus take half dmg.
Bite- They go to bite you dealing 8D10 Piercing dmg.(15ft) DC 17 Dex saving throw. on succus take half dmg.
Tail sweep- They turn 180 slamming there tail into the enemy dealing 6D8 Bludgeoning dmg(25ft) DC 21 Dex saving throw. on succus take No dmg.
Lunge- They lunge forward and land on an enemy knocking them prone(70ft) DC 20 saving throw on succus don't get knocked prone.
Poisonous Mist(Recharge 2)- They Let Poisonous mist fall out of there mouth surrounding the area(10D10 Poison dmg when ending turn in the mist)
Explosive Crystal (Recharge 5-6). The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8) force damage and be knocked prone.
Singularity Breath (Recharge 5–6). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the creature takes 63 (14d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Multi attack(4/day)- you Lunge at an enemy or release Poisonous mist then make two claw attacks(5d8 X2 slashing) and a bite attack(8D10 Piercing).
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending
Dash(8/day)- You dash 100ft in any direction.
Sky Dash(4/day)- you dash into the sky upwards of 50 ft, then slam down to the ground making a 60ft circle shockwave dealing 4D8 force dmg on a succus DC 24 DEX saving, on failure take 10D10 force dmg
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
.Dodge(8/day)- You can doge an attack.
Spit(3/day)- after taking damage you spit poison at your attacker dealing 6D6 poison dmg. DC 26 Dex saving throw
Legendary Resistance(2/day)- auto win a roll on a failure.
Reverse gravity(1/day)- The Dragon causes everything in a 180 ft wide 300 ft tall cylinder to start rising towards the sky, and dispels it so any creatures fall to the ground taking 30D10 Bludgeoning damage.
Call- upon use scream into the air, causing time to distort(DMs choice on effect)
Description
Night Stalker Lizards are the deepest darkest black that can exist. It makes them impossible to see in the dark, even to those with true sight as it makes them impossible to see just based on color scheme. They move incredibly fast and have pack tactics. In the era you’re in, they haven’t developed the extreme intelligence they have in the future, but as your pet they have to capacity to learn quickly and act incredibly smart in most situations. They have a natural armor in the form of scales, and incredibly sharp claws
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