| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +6 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Undead reflection. When Aphemia lands an attack, She summons a zombie within 5 ft of the enemy she landed the attack on. Aphemia can only summon one zombie at a time per enemy.
The zombie looks like a shadowed version of someone the enemy cared for who is now deceased, except instead of their face is only a golden mask in an expression of torment. The zombies are summoned in an unoccupied space within 5ft of the enemy attacked and their only priority is to attack or hinder the enemy it was summoned next to. The zombies take their turn directly after the enemy they were summoned from.
Undead resilience. Aphemia gains +1 to AC and +1 to saving throws per zombie under her control.
Aphemia gains X amount of attacks per action taken, where X is half the number of PC’s on the battlefield, rounded up.
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d6+ 6) [slashing] & 4 (1d6) [Necrotic] damage.
Disengage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aphemia is a cunning monster, She seeks to attempt to summon as many zombies as possible. She doesn’t care who she hits, but will try to move on to a new target if she misses twice in a single round.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/16/2025 10:38:36 PM
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5
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1
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1
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Coming Soon
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