Medium Monstrosity, Chaotic Evil
AC 16 Natural Armor    Initiative +9 (19)
HP 90 (6d12)
Speed 40 ft., Fly 30 ft.
Mod Save
STR 16 +3 +6
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 16 +3 +6
WIS 10 +0 +0
CHA 8 −1 −1
Immunities Frightened
Senses Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Undead reflection. When Aphemia lands an attack, She summons a zombie within 5 ft of the enemy she landed the attack on. Aphemia can only summon one zombie at a time per enemy.

The zombie looks like a shadowed version of someone the enemy cared for who is now deceased, except instead of their face is only a golden mask in an expression of torment. The zombies are summoned in an unoccupied space within 5ft of the enemy attacked and their only priority is to attack or hinder the enemy it was summoned next to. The zombies take their turn directly after the enemy they were summoned from.

Undead resilience. Aphemia gains +1 to AC and +1 to saving throws per zombie under her control. 

Actions

 Aphemia gains X amount of attacks per action taken, where X is half the number of PC’s on the battlefield, rounded up.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d6+ 6) [slashing] &  4 (1d6) [Necrotic] damage.

 

Bonus Actions

Disengage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aphemia is a cunning monster, She seeks to attempt to summon as many zombies as possible. She doesn’t care who she hits, but will try to move on to a new target if she misses twice in a single round.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2025 10:38:36 PM
5
1
1
Coming Soon

Habitat: Mountain

Precipice1234

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