| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +3 |
| CHA | 8 | −1 | −1 |
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Corrupted Aura: The Blightborn Guardian exudes an aura of decay. Creatures within 10 feet of it must make a DC 14 Constitution saving throw at the start of their turn or take 7 (2d6) necrotic damage. Creatures that succeed on the save are immune to this effect for 1 minute.
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Amorphous Form: The Guardian can squeeze through spaces as narrow as 1 foot wide without squeezing penalties, and it has advantage on saving throws against being grappled or restrained.
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Swamp Regeneration: While in a swampy environment, the Guardian regains 10 hit points at the start of its turn unless it takes radiant damage.
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Blight Tether (Recharge 5-6): The Guardian lashes out with a tendril of ichor to grab a target within 30 feet. The target must make a DC 15 Strength saving throw or be pulled 20 feet closer and restrained. The tether deals 10 (3d6) necrotic damage per turn until the target escapes (DC 15 Athletics or Acrobatics).
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Multiattack: The Guardian makes two melee attacks with its tentacle slam.
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Tentacle Slam:
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Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
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Hit: 14 (2d8+4) bludgeoning damage and 5 (1d10) necrotic damage.
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Corrupt Spit (Recharge 5-6):
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The Guardian spits a blob of corrupted ichor at a point within 30 feet. The ichor explodes in a 10-foot radius.
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Effect: All creatures in the area must make a DC 14 Dexterity saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much on a successful one. The area is considered difficult terrain for 1 minute.
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Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
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Tendril Swipe: The Guardian makes a tentacle slam attack.
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Ichor Surge: The aura of corruption momentarily expands to 15 feet, forcing all creatures in the area to repeat the Constitution saving throw.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Description: The Blightborn Guardian is a horrific amalgamation of corrupted swamp creatures fused by the Nightmare Blight’s malevolent magic. Its form constantly shifts, with tendrils of black ichor lashing out from its bulbous, pulsating body. Sickly green lights flicker beneath its translucent skin, illuminating the twisted faces of creatures it has absorbed into its mass. Its scent is one of decay and stagnant water, and it moves with unsettling, unnatural grace despite its hulking size.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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