| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 18 | +4 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 11 | +0 | +0 |
| CHA | 16 | +3 | +6 |
Pack tactics. The Cambion Werewolf has Advantage on an attack roll against a creature if at least one of the Cambion Werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition
Twice damned. The Cambion Werewolf counts as both Fiend (Demon) and Monstrosity (Lycanthrope) for the purposes of attacks, traits, features, and spells that would effect either or both monster types.
Unnatural shifter. The Cambion Werewolf can cast Alter self as a bonus action
Demonic Restoration. If the Cambion Werewolf dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Spellcasting. The cambion werewolf casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
Cantrips (at will): [Lightning Lure]
(2/Day each): [False Life](Level 5 version), [Alter Self]
(1/Day each)Plane Shift (self only)
Multiattack. The Cambion Werewolf makes two attacks, using Abyssal Claws or Psychic Ray in any combination, it can replace one of these with it's Bite of Enfeeblement
Bite of Enfeeblement (Wolf or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: the target has Disadvantage on the next attack rolls it makes until the start of your next turn. Success: The target is immune to this Cambion Werewolf’s curse for 24 hours.
Abyssal Claws. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 14 (2d8 + 4) Slashing damage plus 7 (2d6) Necrotic damage
Psychic Ray (Fiend or Hybrid Form Only). Ranged Weapon Attack: +7 to hit, range 120 ft. Hit: 13 (3d6 + 3) [Psychic] damage.
Shape-Shift. The Cambion werewolf shape-shifts into a Large wolf-fiend hybrid or a Medium wolf, or it returns to its true fiend form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Description
Cambion Fiends are the unholy creation of either a fiend utterly turning a mortal's heart Blacker then the Abyss or an offspring of a twisted union between Fiend and mortal. These Fiends in particular for one reason or another serve the demon lord Baphomet as champions or so they think. The grim truth is they are pawns like the rest. However unlike other followers of the Beast Demon these Cambions sought to embrace the beast within thru their own will and strength rather then the Baphomet's as a way to earn favor.
These vile monsters embrace Lycanthropy like it is second nature to them. Shifting between the 3 forms and even able to more easily alter their features within all 3 forms, meaning that one moment the demon beast if flying and then the next, it is swimming thru the river banks to catch it's prey.
This curse apply to already defile bodies is one they guard closely, rumor to only infect via ritual and only to other Cambions whom swear loyalty to Baphomet. Packs of 3 to 4 are uncommon as unless a champion of Baphomet is active, these creatures stalk alone. A cure is theoretically possible, tho why would one seek to cure a Cambion? The Fiend is more likely to lash out in anger at the fact it is cured as oppose to expressing thanks.
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