| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +10 |
| DEX | 15 | +2 | +7 |
| CON | 19 | +4 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +6 |
| CHA | 6 | −2 | −2 |
Legendary Resistance (2/Day). If the wyvern fails a saving throw, she can choose to succeed instead.
Spider Climb. The wyvern can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the wyvern knows the exact location of any other creature in contact with the same web.
Web Walker. The wyvern ignores movement restrictions caused by webbing.
Spider Passivism. No spider can willingly attack the wyvern unless attacked first. A spider can be forced to do so through magical means.
Multiple Eyes. The wyvern has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger or web. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d6 + 6) piercing damage plus 7 (2d6) poison damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Stinger. Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 13 (2d6 + 6) piercing damage. The target must make a DC 17 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Breath Weapons (Recharge 5–6).
Poison Breath. The wyvern exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Spider Breath. The wyvern exhales 12 swarm of spiders in a 60-foot cone. The wyvern uses pheromones to control the spiders. The spiders disperse after 1 hour, if the wyvern dies, or if the wyvern dismisses them. The spiders don't magically disappear when this happens, they disperse and go live their lives elsewhere.
Web (Recharge 5–6). Ranged Weapon Attack: +10 to hit, range 60/120 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 14; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)
Description
To anyone who may stumble upon this or creatures like this: This is a homebrew creature I made for my homebrew campaign setting and was never originally supposed to be made public. However, I decided to use a homebrew race from that same setting in my friend's Spelljammer campaign, and they requested to use some creatures I was okay with them using from that campaign setting in case we visit the planet or run into some intergalactic poaching ring. However, after a bit, we were made aware that even though I was in their campaign, D&D Beyond did not give them access to my homebrew creatures, so I am releasing duplicated copies of these creatures for them to use and keeping the originals so I can continue to update them as I see fit. So if anything seems janky, that's why.
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
Bone Barrow Wyverns. During the great civil war, wyverns were first brought to the Bone Barrow to serve as war mounts in Dragonlord Etrigan's army. During this time, Lord Etrigan began using his great draconic magic to give these wyverns more draconic abilities, such as breath weapons, increased size, and a limited form of telepathy similar to the pseudodragon. After Lord Etrigan won the great war, many of these enhanced wyverns were accidentally released into the wilds of the Bone Barrow. After a few centuries, many of these wyvern's descendants have evolved into their own subspecies. Fourteen subspecies still thrive: the Sea Skimmer, the Viperwing, the Sonic Screecher, the Snowbearded Shocker, the Black Burrower, the Ashwyrm, the Honey Jouster, the Webbwing, the Stone Gripper, the Snow Stalker, the Mana Devourer, the Cloudsire, the Sandswimmer, and the Thislehide. Like the main species of wyvern, the subspecies of the Bone Barrow can be tamed and trained with enough hard work and dedication; they are intelligent enough to understand some languages, though they cannot speak, this makes them very good at understanding and receiving commands. However, they appear less willing to follow said commands if they are not spoken in draconic. Those who try to train or command these creatures without knowing draconic will face much resistance, and the likelihood of the beasts turning on them dramatically increases. Wyverns are hard to tame and control, especially the Bone Barrow wyverns. However, once one is tamed, you can find few mounts as loyal and powerful. It is for this reason that some of the most wealthy and powerful of nobles of the Bone Barrow ride on one of these fantastic beasts, why bandit chiefs risk their lives seeking the dens of these creatures, and why generals wish to have some of those who can ride these beasts on their side. Because to many, riding one of these wyverns is like riding death itself.
Webbwing Physical Description. The Webbwing is the most nightmarish of the Bone Barrow wyverns. The Webbwing has a small head, a beaked mouth, a stubby neck, large segments of scale-covered chitin, and a large bulbous stinger that shoots webbing. The Webbwing also has eight eyes: two large eyes and six smaller eyes dotted around the larger two. All Webbwings Larger eyes seem to have polycoria, giving them two slit pupils in each eye; however, the smaller eyes have no pupils. The eyes of the Webbwing come in various colors, including red, purple, pink, brown, cyan, white, and pure black. In the case of the pure black eyes, the double pupil of the larger eyes is not visible. The scale and chitin colors of the Webbwing come in various blacks, browns, purples, reds, and greens.
Of Spiders and Wyverns. The Webbwing tends to live in the deep Underdark underneath the Bone Barrow but is also known to make its home in cavernous mountains on the surface. The Webbwing makes its webs in deep, hollow pits and waits for prey to fall in, trapping them; if the Webbwing gets hungry enough, it will leave its home and go hunting the old-fashioned way. Due to its spider-like features and nature, many followers of Lolth view it as a sacred creature; many Lolth devotees and driders seek out these wyverns to make them their mounts, but very few are successful or even come back alive. While many wizards and druids who have dedicated their lives to studying the Bone Barrow wyverns have learned that the Webbwing have organs in their tails that allow them to produce and shoot webbing, and their poison breath seems to work on the same foundation that all elemental breath attacks due, however, the spider breath of the Webbwing is still a mystery and many of these researchers have been quoted saying "I'm not risking my sanity to find that out." Hence, it looks like the world may never know.
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