Medium Construct, Chaotic Neutral
AC 15 Natural Armor    Initiative +1 (11)
HP 52 (8d8 + 16)
Speed 25 ft.
Mod Save
STR 14 +2 +4
DEX 12 +1 +3
CON 15 +2 +4
Mod Save
INT 11 +0 +0
WIS 10 +0 +0
CHA 6 −2 −2
Skills Perception +2, Stealth +3
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits

Overdrive. Once per day, the Clockwork Enforcer can enter a state of overdrive, increasing its movement speed by 10 ft. and granting advantage on all attack rolls until the end of its next turn.

Actions

Multiattack. The Clockwork Enforcer makes two attacks: one with its Clockwork Rifle and one with its Clockwork Sword.

Clockwork Rifle. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: (1d10 + 4) piercing damage.

Clockwork Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) slashing damage.

Reactions

Opportunity Attack

Legendary Actions

(1/Round)

Chaotic Relay. Once per day, the Clockwork Enforcer can send a distorted signal, confusing a creature within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be Incapacitated until the end of its next turn.

Description

Description.

The Clockwork Enforcer is an autonomous soldier engineered for precision and efficiency. Its metal frame gleams in the light, and its gears whir as it moves with calculated grace. Each Clockwork Enforcer is equipped with a combination of advanced technology and rudimentary magic that allows it to adapt to most combat situations. However, a slight unpredictability in its chaotic logic circuit can lead to unexpected actions during battle.

Lore.

Originally designed for maintaining order, Clockwork Enforcers have become independent entities, operating with a mix of duty and unpredictable logic. Some are found protecting ancient ruins, while others roam as rogue enforcers, following long-forgotten directives.

Habitat: Urban

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