| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 16 | +3 | +9 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 17 | +3 | +9 |
| CHA | 16 | +3 | +3 |
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Tangle Breath (Recharge 5–6). Dexterity Saving Throw: DC 20, each creature in a 90-foot circle. Failure: 75 (30d4) Magic Piercing damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
At Will: Detect Magic, Shapechange
1/Day Each: Geas, Plant Growth (500ft sphere), Blindness/Deafness (level 6 spell)
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Spinal Torrent. Dexterity Saving Throw: DC 21, each creature in a 30-foot-radius Sphere centered on the dragon. Failure: 15 (6d4) Magic Piercing damage, and the target is rooted until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Vocal Fry. Wisdom Saving Throw: DC 19, each enemy in 120-foot-radius Circle centered on the dragon. The dragon uses it's innate vocal ability to cast Cause Fear.
Lair and Lair Actions
Aoki Adventure Guild
Using the full resources available within the Guild to create a natural defense in order to protect their home. When mounted atop the Aoki Forest Guild Building, the already enhanced Plant Growth spell is doubled in severity rather than size.
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