Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Poison
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Constructed Resilience. The Commoner has the Following Benefits:
- The Commoner has advantage on Saving throws against being Poisoned.
- The Commoner doesn't need to eat, drink, or Breath.
- The Commoner is Immune to Disease.
- The Commoner Doesn't need to sleep and Cant magically be Put to Sleep.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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