| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 6 | −2 | −2 |
| CHA | 2 | −4 | −4 |
Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
False Form. While the blood ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (1d6 + 1) bludgeon damage.
Blood Transfusion (recharge 6). A creature grappled by the blood ooze must make a DC 13 Constitution saving throw. on a fail save, the target takes 9 (2d8) piercing damage, and the blood ooze regains half as many hit points.
Description
A collection of bodily fluids corrupted and animated by the work of Lord Belovaar, these ooblekian horrors seek more of the stuff they are made of.
Blood Oozes
Blood oozes are ambush style predator slimes that blend in with abattoir surroundings. Found in torture chambers, mortuaries and archaic flesh sculpting chambers.
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