Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Pious Protection (1/Day). If the commoner Fails a Saving throw they can Reroll and Must use the new Total.
Religious Study. The Commoner has advantage on any Intelligence (Religion) Checks Pertaining to Athreos.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Athreos' Devotee (1/Day). The Commoner Casts Gentle Repose (Wisdom is it's Spellcasting Ability).
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments