| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +7 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Ambulatory Fungus. The crushroom moves on small tentacle-like feet, giving it surprising mobility despite its bulk. It ignores difficult terrain from natural plant growth (such as forests or overgrown areas).
Crushing Form. A crushroom can squeeze through spaces as if it were a Medium creature due to its decentralized body structure.
Fungal Resilience. The crushroom does not require air, sleep, or sustenance. It has advantage on saving throws against being stunned, paralyzed, or knocked prone.
Multiattack. The crushroom makes one Bite attack and one Constrict attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 18 (4d6 + 4) bludgeoning damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 15 (2d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the crushroom cannot constrict another target.
Crushing Drop (Recharge 5–6). If the crushroom is above a creature (such as on a ledge or dropping from above), it can fall onto them. The target must make a DC 15 Dexterity saving throw or take 27 (6d8) bludgeoning damage and be knocked prone and grappled. On a success, the target takes half damage and isn't grappled.
Description
Lumbering fungal brutes that smash their prey beneath their crushing weight.
A Crushroom is a towering, ambulatory fungus that roams damp caverns, underground ruins, and deep forests. Its body resembles an enormous mushroom cap, supported by a mass of thick, root-like tendrils that serve as both legs and sensory organs. Despite its slow movements, a Crushroom’s fungal musculature is incredibly strong, allowing it to collapse onto unsuspecting prey with devastating force.
These creatures are mindless but relentless, attacking anything that disturbs their territory. They use their Crushing Drop ability to flatten opponents, then Constrict them in a crushing grip. Though they lack eyes or a traditional nervous system, they are uncannily aware of movement around them, responding with eerie precision.
Crushrooms are resistant to most physical damage due to their spongy, homogeneous structure, and they are completely immune to poison and disease.
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