Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Draconic Familiar. The Commoner can cast Find Familiar as a Ritual spell Requiring No Material Components, when casting the Spell this way the Familiar is a Pseudodragon.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Command Familiar. When the Commoner Has its Familiar out it can Cause the Familiar to use it's Reaction to make an attack.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments