Small Humanoid (Goblinoid), Neutral Evil
Armor Class 14 (hide armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60, one target. Hit: 4 (1d4 + 2) piercing damage.

Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100, one target. Hit: 3 piercing damage, and the target must make a DC 11 Constitution Saving Throw, taking 10(3d6) poison damage on a failed save, or half as much on a successful save. 

Description

The Batiri are relentless trackers and are skilled in the use of short bows and spears. The more powerful Batiri generals wear crude dinosaur-hide and animal skin armor. They eat those they capture, except other Batiri. Batiri can have green skin as well as other more typical goblin coloration.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

JuannyBunny2011

Comments

Posts Quoted:
Reply
Clear All Quotes