Armor Class
14
(hide armor)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60, one target. Hit: 4 (1d4 + 2) piercing damage.
Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100, one target. Hit: 3 piercing damage, and the target must make a DC 11 Constitution Saving Throw, taking 10(3d6) poison damage on a failed save, or half as much on a successful save.
Description
The Batiri are relentless trackers and are skilled in the use of short bows and spears. The more powerful Batiri generals wear crude dinosaur-hide and animal skin armor. They eat those they capture, except other Batiri. Batiri can have green skin as well as other more typical goblin coloration.
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