Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Voices from Beyond (1/Day). When the Commoner rolls a 1 on the d20 after making an attack roll, ability Check, or Saving Throw they roll on the Voices from Beyond Table.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spirit Whispers. The Commoner casts Message (Constitution is its Spellcasting Ability).

Reactions

Sudden Cacophony (1/Day). When the Commoner takes damage from an attack and the Attacker isn't Deafened The Commoner can add 2 to their AC.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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