Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Voices from Beyond (1/Day). When the Commoner rolls a 1 on the d20 after making an attack roll, ability Check, or Saving Throw they roll on the Voices from Beyond Table.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Spirit Whispers. The Commoner casts Message (Constitution is its Spellcasting Ability).
Reactions
Sudden Cacophony (1/Day). When the Commoner takes damage from an attack and the Attacker isn't Deafened The Commoner can add 2 to their AC.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments